Skip to content

    If Island

    Year 3 Conditionals

    Read if–else code that compares numbers, checks for odd and even, and combines two conditions.

    • Ages 7–9
    • 3 quests
    • Beginner → Getting stronger → Challenge

    Year 3 conditionals look like real code: comparing numbers with > and <, checking whether a number is odd or even, and combining two conditions with “and”.

    What your child will learn

    • Evaluate conditions that compare numbers
    • Decide whether the THEN or ELSE part runs
    • Understand conditions joined with “and”

    True or false?

    Every condition is either true or false. “number > 5” is true when the number is 6 or more — but false when it is exactly 5. If Island includes these edge cases on purpose, because that is where real bugs hide.

    Example questions

    Here are a few questions like the ones in the first quest. Can you solve them?

    1. 1. The number is 10. What does the robot do?

      • say “Hooray!”
      • say “Try again!”
      Show answer

      Answer: say “Hooray!”. “number > 9” is true, so the robot runs the “then” part: say “Hooray!”.

    2. 2. The playground is quiet 🤫. What does the robot do?

      • Line up 🚸
      • Keep playing ⚽
      Show answer

      Answer: Keep playing ⚽. “the bell rings” is false, so the robot runs the “else” part: Keep playing ⚽.

    3. 3. The soil is dry 🏜️. What does the robot do?

      • Let it grow 🌱
      • Water it 💧
      Show answer

      Answer: Water it 💧. “the plant is dry” is true, so the robot runs the “then” part: Water it 💧.

    Tips for grown-ups

    • Play “true or false?” with number statements like “7 is bigger than 9”.
    • Invent game rules that use “and”: you score if you hop and clap at the same time.