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    A guide for parents

    EduChild Quest turns practice into an adventure. Children travel across maps of learning worlds, complete short quests and collect stars, XP and coins as they go. Behind the fun is simple, well-sequenced practice with a clear explanation after every single answer.

    • No accounts, no strangers

      Children never create an account, share their name or talk to other players. There is no chat and no user-generated content.

    • No ads, no purchases

      There is no advertising and nothing to buy. Coins can only be earned by learning and spent on simple avatar items at fixed prices.

    • Rewards without pressure

      No loot boxes, random prizes or countdowns to come back. Streaks celebrate consistency but missing a day costs nothing.

    How learning works

    Every subject is split into school years, and every year into worlds — one per topic, such as Addition Forest or Fraction Island. Each world has three quests that grow in difficulty: Explorer, Adventurer and Champion.

    Questions mix multiple choice, true-or-false and typed number answers, often with pictures to count or shapes to look at. In Coding, children build short programs that guide a robot across a grid. When an answer is wrong, the correct answer and a short explanation appear straight away, so a mistake becomes a moment of learning rather than a dead end.

    After a correct answer the game moves on by itself; after a wrong one it waits until your child taps Next, so there is always time to read the explanation. You can turn auto-continue off in Settings.

    After each quest, children see which skills they practised and how they did in each, and whether they got more right than their best. Any questions they missed can be tried again straight away in a Fix-it round — it’s practice only, so stars and rewards are never at risk.

    Every subject has its own friendly guide: Finn the fox for Math, Bolt the robot for Coding, Ivy the owl for English and Pip the bee for Science. After a few quests in a row, the guide suggests taking a break.

    Getting started

    On the first visit, Finn the fox asks which school year to start in and lets your child pick an explorer avatar. That year sets where the Quest Map and the Daily Quest begin, and it can be changed any time in Settings — every year stays open to explore.

    Unlocking quests

    The first quest in every world is always open, so children can explore any topic straight away. Earning at least one star on a quest unlocks the next, harder quest in that world. The map suggests a path through the worlds in order, but nobody is forced to follow it.

    The Daily Quest

    A new Daily Quest appears every day from a different world. Math comes up every other day, with English, Coding and Science taking turns in between, so practice stays varied. It gives a bonus reward and builds a gentle daily habit. There is no penalty for missing a day.

    What your child learns

    Every world, in every subject and year. Tap one to read about it.

    Common questions

    Where is my child’s progress saved?

    Progress is saved in this browser on this device. Nothing is sent to a server, so there is no account to manage. Clearing your browser data, or using a different device, starts a fresh adventure. You can reset progress at any time from Settings.

    What ages and school years is it for?

    Quests are grouped into Year 1 (ages 5–7), Year 2 (ages 6–8) and Year 3 (ages 7–9). Topics follow what is commonly taught in the first years of primary school, but every child is different — pick the year that feels comfortable, not necessarily their class year.

    How are stars earned?

    Each quest has around ten questions. 50% correct earns one star and opens the next quest, 70% earns two stars and 90% earns three. Every finished quest still earns XP and coins, so effort is always rewarded.

    Are the timed quests stressful?

    Only the hardest “Champion” quest in each world has a timer. If timers aren’t right for your child, switch on Relaxed mode in Settings and every quest becomes untimed.

    How long should my child play?

    A quest takes about five minutes. One or two quests plus the Daily Quest is a great session. Short, regular practice beats long sessions.

    Help us make it better

    Tell us what your child loves, what’s tricky, or what you’d like to see next. The button opens your own email app with a few questions to answer. Please don’t include your child’s full name.

    Send feedback

    Or email us at feedback@educhild.quest